\Berry Go Go Go/


面向时间轴编程。

Source: Berry Go!! / Freezer feat. 妃苺

占个坑,随缘填。

Intro

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观察下有哪些东西。

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搞了一张 Intro。

var intro = GetLayer("intro").CreateSprite("sb/intro.png", OsbOrigin.Centre, new Vector2(Shit.LeftRange - 1000, Shit.CentreY));
intro.MoveX(184, 870, Shit.LeftRange - 1000, Shit.RightRange - 360);
intro.MoveX(1213, 1556, Shit.RightRange - 360, Shit.RightRange + 1000);

也搞了个箭头。

for (int i = 0, st = 699, x = Shit.CentreX - 35 * 3 ; i < 6; i++, st += (int)(duration / 6), x += 35) {
        var arrow = GetLayer("arrow-c").CreateSprite("sb/arrow_white.png", OsbOrigin.Centre, new Vector2(x, Shit.CentreY));
        arrow.Scale(st, st + (int)(duration / 3) * 2, 0.6, 0.6);
        arrow.Fade(st, 1);
}

啥比锯齿

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Intro 的斜线 。

var ls = GetLayer("ls").CreateSprite("sb/line1.jpg", OsbOrigin.Centre);
ls.Rotate(270, -29.4 * (Math.PI / 180));
ls.ScaleVec(270, 699, 1, 0, 1, 1);

o!sb stuff      storyboard o!sb

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